Simple Splids

Democratizing Contracts for Musicians

The journey to a highly modular, deeply intuitive, and wholly gamified interface–designed to empower musicians do their own deals.

Roles

Product Designer, UX Strategist, Information Architect, Prototyper, & Legal Researcher

Product Designer, UX Strategist, Information Architect, Prototyper, & Legal Researcher

Roles

Designed and structured the database with developers and created the user interface, ensuring seamless data integration and flow. Played a crucial role in architecting the system to support scalable contract structures, with a focus on usability, transparency, efficacy, and ease of access for musicians.

The Problem

How do we empower musicians to draft and negotiate their own contracts? While optimizing for depth and addressing boilerplate legal terms, we must maintain simplicity.

  • Music contracts are messy. The basic terms themselves can be confusing (e.g., master, publishing) before even considering the convoluted conditionals attached to them.

  • Most users struggle to understand the terms and are often reluctant to put in the effort to learn.

  • This misunderstanding is the root of many issues—deals artists don’t fully comprehend, contingencies they’re unfamiliar with, and a lack of autonomy over their careers and finances.

  • There’s a lack of transparency in contract negotiation—while valuable at times, this mystique is often leveraged for unethical business practices.

  • Handling contracts in the music industry means paying for legal fees—fees that many musicians simply cannot afford.

The goal:

  • Empower users to handle their own deals—and get excited about it.

  • Guide them to understand the contracts they are drafting and negotiating.

  • Balance transparency and privacy.

  • Design an interface that can handle conditional terms in a seamless and future-proofed way.

  • Ensure modularity to support a wide range of contract types without complicating the experience.

  • Build the interface with a legitimate legal framework in mind to ensure the contracts are both accessible and legally binding.

  • Make it all intuitive and easy to use.

Welcome to the “Splid File Cabinet”. An interface designed to someday be the one-stop shop for all business on a song–from deals to distribution, someday this scalable interface will be housing quite a bit.

Version after version after version

The easy Splid

This design is not slated to be in our V1, but I believed this deserved honorable mention—this was one of the first Splidi designs I was really proud of. 


Specific Problems it Tackles

  • When negotiating, people don’t know what’s “fair”. Everyone is familiar with the fear of asking for too much money—and everybody knows the frustration of having received too little.

  • Musicians don’t understand what master means. Many artists treat master as something they’re wholly entitled to without payment, despite the producer being the one who owns the files and often provides the recording environment. 

  • Hidden budgets create a system where musicians do work expecting their rate, only to find out their rate wasn’t in the budget. 

  • Full transparency isn’t feasible. Broadcasting budgets on contracts should be concealable information only to be revealed at a user’s discretion.  

THE SOLUTION

  • With sliders, big numbers, and automated metrics, this contract almost does itself.

Intuitive Interface

  • The master fee slider was designed to provide users with a subliminal teaching lesson—when the fee goes up, the seller’s percentage goes down. This is how master rights work, but it is not currently seen in that way.

  • C.P.P., or cost per point, gives musicians a legitimate metric that tells them how much one point of their master ownership generally costs.

    • This makes fair deals easier to facilitate—users know what they can ask for

    • Creates the potential for collaboration matchmaking based on financial factors.

    • Builds user trust, ensuring that users are asking for what’s fair.

    • It allows users to get “raises” resulting from good work and career advancement.

    • Makes a Fairness meter possible

Master/Fee Slider & C.P.P.

Fairness & Likelihood Meters

  • The fairness meter gauges how fair a user’s deal is, based on deal history and other data metrics.

  • The likelihood meter tells a user how likely it is that the payor will accept these terms—based on deal history like previous expenditures and their tendencies towards certain deal structures.

The Aggressiveness Slider

  • If a user feels their C.P.P. isn’t giving them a high enough range of values, they can toggle the aggressiveness slider to increase their cost per point multiple.

  • They can turn down the aggressiveness slider to offer more generous deals.

  • Permits users to aim for deals they want without having to understand what they’re actually doing. 

Templates

  • The Easy Splid has contract templates which users can create or toggle. 

  • Provides a number of default templates aimed at giving users exactly what they’re looking for. 

  • Ensures fairness in negotiations between significantly uneven budgets.

  • Autodrafts a deal at a reasonable, randomized middle point between two economic situations.

Meet in the Middle Button 

  • Initial Master Percentage prior to negotiations is necessary for the C.P.P. How do you know how much you’re giving away without knowing how much you started with?

  • We tried many algorithms to try and accurately reflect C.P.P. without it, but it became too much of a task for V1.

  • Not enough data. The Easy Splid will work much better once users have deal history and objective metrics to base the interfaces’ metrics off of.

THE Shortcomings

We aim to integrate this design in future versions of the Splidi’s desktop app. It was a little too much to tackle in V1, and the concept is still not perfected. With that being said, it has the potential to have a lasting impact on how fair deals are facilitated in the music industry. By creating a system built to facilitate ethical, fair deals on an interface musicians can trust and understand, the Easy Splid could seriously change the game towards democratization of contractual agreements in music.

Conclusion

Results

Although the design isn’t finalized yet, this project has been a massive growth experience for me. It’s sharpened my design skills, honed my product thinking, refined my business strategy, and stretched my creativity to new heights. I’m proud of what I’ve achieved so far—an intuitive, a la carte music contract solution that balances complex contractual terms with modularity, scalability, and ease of use.

Key Achievements:

  • Gamified, user-friendly interface: With something as mundane and complex as contracts, this was one of the toughest challenges. The current system is optimized for ease of use with the goal of making negotiation fun.

  • Solution primed for growth: I created a framework that emphasizes usability while maintaining the feasibility to include later, more advanced features such as recoupment or dilution terms.

  • Granular control over deal points: Expanding on the previous point–while primed for improvements, the design and data structure allow for a huge variety of deals and edge cases–ensuring scalability for tomorrow and powerful functionality today.

  • Kept potential user friction to the absolute minimum: With perseverance, I kept the entire contract drafting interface within one scroll of one page–this was a remarkable challenge. The current design accomplishes this, allowing users to have depth and simplicity–the best of both worlds.

This was one of the toughest design challenges I’ve had to face in my time as the sole product designer at Splidi. Creating this system took months of conceptualization, countless revisions, and an unwavering tunnel vision towards ease of use–while under the weight of extreme complexity and never ending back-end iterations.

There are still some unanswered design questions–user testing being a large one. Our intention is to optimize the rest of the system based on user feedback, and have their responses dictate our decisions in the finalization of the interface.

While unfinished, I believe the Splid’s design development over time is a testament towards my product thinking, strategy, creativity, and unrelenting desire for perfection.

The current design

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Controlled Collaboration, Effortless Execution